Caution: Falling Tanks
Local multiplayer 4-way tank brawl game developed in Unity3D. Worked as part of the development team, implementing game mechanics and UI interactions in C#.
Local multiplayer 4-way tank brawl game developed in Unity3D. Worked as part of the development team, implementing game mechanics and UI interactions in C#.
JavaScript-centric web application that allows inspecting an creating icon (.ico) files. With no relevant server-side logic, the app uses client-side binary file access APIs to read and write icon files. This project was intended to try out the then new version of the JavascriptMVC framework, as well as the latest file APIs implemented by Chrome and Firefox.
A small spike trying out canvas-based rendering. Animation based on the old Windows screensaver Mystify (not an exact replica but an approximation). The project goal was to test modularizing the app's logic into independent modules (without using any third party libraries for dependency management such as require.js).
Basic closed cell life simulator which consists in a grid with randomly placed resources, and a starting cell cluster that consumes them to live. This project was intended to try the Ruby language, and uses the Gosu library for 2D rendering.
Unity3D sample zombie-shooter game. First steps at implementing custom-made AI logic (with no third party libraries), and handling interactions between player and non-player elements within the game.
Most of my personal projects are publicly available through GitHub. Random code snippets are also available in my profile's Gists section.